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The World of Ice & Fire: The Untold History of Westeros and the Game of Thrones Hardcover – October 28, 2014
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If the past is prologue, then George R. R. Martin’s masterwork—the most inventive and entertaining fantasy saga of our time—warrants one hell of an introduction. At long last, it has arrived with The World of Ice & Fire.
This lavishly illustrated volume isa comprehensive history of the Seven Kingdoms, providing vividly constructed accounts of the epic battles, bitter rivalries, and daring rebellions that lead to the events of A Song of Ice and Fire and HBO’s Game of Thrones. In a collaboration that’s been years in the making, Martin has teamed with Elio M. García, Jr., and Linda Antonsson, the founders of the renowned fan site Westeros.org—perhaps the only people who know this world almost as well as its visionary creator.
Collected here is all the accumulated knowledge, scholarly speculation, and inherited folk tales of maesters and septons, maegi and singers, including
• full-color artwork and maps, with more than 170 original pieces
• full family trees for Houses Stark, Lannister, and Targaryen
• in-depth explorations of the history and culture of Westeros
• 100% all-new material, more than half of which Martin wrote specifically for this book
The definitive companion piece to George R. R. Martin’s dazzlingly conceived universe, The World of Ice & Fire is indeed proof that the pen is mightier than a storm of swords.
- Print length336 pages
- LanguageEnglish
- PublisherBantam
- Publication dateOctober 28, 2014
- Dimensions9.25 x 1.29 x 12.12 inches
- ISBN-100553805444
- ISBN-13978-0553805444
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Editorial Reviews
About the Author
Elio M. García, Jr., and Linda Antonsson founded and run the popular Westeros fansite, which is the definitive source for all things George R. R. Martin.
Excerpt. © Reprinted by permission. All rights reserved.
THERE ARE NONE who can say with certain knowledge when the world began, yet this has not stopped many maesters and learned men from seeking the answer. Is it forty thousand years old, as some hold, or perhaps a number as large as five hundred thousand—or even more? It is not written in any book that we know, for in the first age of the world, the Dawn Age, men were not lettered.
We can be certain that the world was far more primitive, however—a barbarous place of tribes living directly from the land with no knowledge of the working of metal or the taming of beasts. What little is known to us of those days is contained in the oldest of texts: the tales written down by the Andals, by the Valyrians, and by the Ghiscari, and even by those distant people of fabled Asshai. Yet however ancient those lettered races, they were not even children during the Dawn Age. So what truths their tales contain are difficult to find, like seeds among chaff.
What can most accurately be told about the Dawn Age? The eastern lands were awash with many peoples—uncivilized, as all the world was uncivilized, but numerous. But on Westeros, from the Lands of Always Winter to the shores of the Summer Sea, only two peoples existed: the children of the forest and the race of creatures known as the giants.
Of the giants in the Dawn Age, little and less can be said, for no one has gathered their tales, their legends, their histories. Men of the Watch say the wildlings have tales of the giants living uneasily alongside the children, ranging where they would and taking what they wanted. All the accounts claim that they were huge and powerful creatures, but simple. Reliable accounts from the rangers of the Night’s Watch, who were the last men to see the giants while they still lived, state that they were covered in a thick fur rather than simply being very large men as the nursery tales hold.
There is considerable evidence of burials among the giants, as recorded in Maester Kennet’s Passages of the Dead—a study of the barrow fields and graves and tombs of the North in his time of service at Winterfell, during the long reign of Cregan Stark. From bones that have been found in the North and sent to the Citadel, some maesters estimate that the largest of the giants could reach fourteen feet, though others say twelve feet is nearer the truth. The tales of long-dead rangers written down by maesters of the Watch all agree that the giants did not make homes or garments, and knew of no better tools or weapons than branches pulled from trees.
The giants had no kings and no lords, made no homes save in caverns or beneath tall trees, and they worked neither metal nor fields. They remained creatures of the Dawn Age even as the ages passed them by, men grew ever more numerous, and the forests were tamed and dwindled. Now the giants are gone even in the lands beyond the Wall, and the last reports of them are more than a hundred years old. And even those are dubious—tales that rangers of the Watch might tell over a warm fire.
The children of the forest were, in many ways, the opposites of the giants. As small as children but dark and beautiful, they lived in a manner we might call crude today, yet they were still less barbarous than the giants. They worked no metal, but they had great art in working obsidian (what the smallfolk call dragonglass, while the Valyrians knew it by a word meaning “frozen fire”) to make tools and weapons for hunting. They wove no cloths but were skilled in making garments of leaves and bark. They learned to make bows of weirwood and to construct flying snares of grass, and both of the sexes hunted with these.
Their song and music was said to be as beautiful as they were, but what they sang of is not remembered save in small fragments handed down from ancient days. Maester Childer’s Winter’s Kings, or the Legends and Lineages of the Starks of Winterfell contains a part of a ballad alleged to tell of the time Brandon the Builder sought the aid of the children while raising the Wall. He was taken to a secret place to meet with them, but could not at first understand their speech, which was described as sounding like the song of stones in a brook, or the wind through leaves, or the rain upon the water. The manner in which Brandon learned to comprehend the speech of the children is a tale in itself, and not worth repeating here. But it seems clear that their speech originated, or drew inspiration from, the sounds they heard every day.
The gods the children worshipped were the nameless ones that would one day become the gods of the First Men—the innumerable gods of the streams and forests and stones. It was the children who carved the weirwoods with faces, perhaps to give eyes to their gods so that they might watch their worshippers at their devotions. Others, with little evidence, claim that the greenseers—the wise men of the children—were able to see through the eyes of the carved weirwoods. The supposed proof is the fact that the First Men themselves believed this; it was their fear of the weirwoods spying upon them that drove them to cut down many of the carved trees and weirwood groves, to deny the children such an advantage. Yet the First Men were less learned than we are now, and credited things that their descendants today do not; consider Maester Yorrick’s Wed to the Sea, Being an Account of the History of White Harbor from Its Earliest Days, which recounts the practice of blood sacrifice to the old gods. Such sacrifices persisted as recently as five centuries ago, according to accounts from Maester Yorrick’s predecessors at White Harbor.
This is not to say that the greenseers did not know lost arts that belong to the higher mysteries, such as seeing events at a great distance or communicating across half a realm (as the Valyrians, who came long after them, did). But mayhaps some of the feats of the greenseers have more to do with foolish tales than truth. They could not change their forms into those of beasts, as some would have it, but it seems true that they were capable of communicating with animals in a way that we cannot now achieve; it is from this that legends of skinchangers, or beastlings, arose.
In truth, the legends of the skinchangers are many, but the most common—brought from beyond the Wall by men of the Night’s Watch, and recorded at the Wall by septons and maesters of centuries past—hold that the skinchangers not only communicated with beasts, but could control them by having their spirits mingle. Even among the wildlings, these skinchangers were feared as unnatural men who could call on animals as allies. Some tales speak of skinchangers losing themselves in their beasts, and others say that the animals could speak with a human voice when a skinchanger controlled them. But all the tales agree that the most common skinchangers were men who controlled wolves—even direwolves—and these had a special name among the wildlings: wargs.
Legend further holds that the greenseers could also delve into the past and see far into the future. But as all our learning has shown us, the higher mysteries that claim this power also claim that their visions of the things to come are unclear and often misleading—a useful thing to say when seeking to fool the unwary with fortune-telling. Though the children had arts of their own, the truth must always be separated from superstition, and knowledge must be tested and made sure. The higher mysteries, the arts of magic, were and are beyond the boundaries of our mortal ability to examine.
Yet no matter the truths of their arts, the children were led by their greenseers, and there is no doubt that they could once be found from the Lands of Always Winter to the shores of the Summer Sea. They made their homes simply, constructing no holdfasts or castles or cities. Instead they resided in the woods, in crannogs, in bogs and marshes, and even in caverns and hollow hills. It is said that, in the woods, they made shelters of leaves and withes up in the branches of trees—secret tree “towns.”
It has long been held that they did this for protection from predators such as direwolves or shadowcats, which their simple stone weapons—and even their vaunted greenseers—were not proof against. But other sources dispute this, stating that their greatest foes were the giants, as hinted at in tales told in the North, and as possibly proved by Maester Kennet in the study of a barrow near the Long Lake—a giant’s burial with obsidian arrowheads found amidst the extant ribs. It brings to mind a transcription of a wildling song in Maester Herryk’s History of the Kings-Beyond-the-Wall, regarding the brothers Gendel and Gorne. They were called upon to mediate a dispute between a clan of children and a family of giants over the possession of a cavern. Gendel and Gorne, it is said, ultimately resolved the matter through trickery, making both sides disavow any desire for the cavern, after the brothers discovered it was a part of a greater chain of caverns that eventually passed beneath the Wall. But considering that the wildlings have no letters, their traditions must be looked at with a jaundiced eye.
Product details
- Publisher : Bantam; First Edition (October 28, 2014)
- Language : English
- Hardcover : 336 pages
- ISBN-10 : 0553805444
- ISBN-13 : 978-0553805444
- Item Weight : 3.72 pounds
- Dimensions : 9.25 x 1.29 x 12.12 inches
- Best Sellers Rank: #8,576 in Books (See Top 100 in Books)
- #88 in TV, Movie & Game Tie-In Fiction
- #609 in American Literature (Books)
- #1,300 in Action & Adventure Fiction (Books)
- Customer Reviews:
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About the authors
George R.R. Martin is the globally bestselling author of many fine novels, including A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast for Crows, and A Dance with Dragons, which together make up the series A Song of Ice and Fire, on which HBO based the world’s most-watched television series, Game of Thrones. Other works set in or about Westeros include The World of Ice and Fire, and A Knight of the Seven Kingdoms. His science fiction novella Nightflyers has also been adapted as a television series; and he is the creator of the shared-world Wild Cards universe, working with the finest writers in the genre. He lives in Santa Fe, New Mexico.
Elio M. García, Jr., and Linda Antonsson founded and run the popular site Westeros.org, which is the definitive source for all things George R. R. Martin.
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Reviewed in the United States on February 26, 2024







It's written in the frame of a Maester writing in-universe for King Joffrey/Tommen, in full honesty and maintaining a balance of realism with regards to ancient legends and stories, not being afraid to call out that "Brandon the Builder" appears inconsistently over several millennia, undoubtedly meant to insinuate many figures/architectural works in Westerosi history all merged and ascribed to a singular "Brandon the Builder"
the book is quick with pre-history, but goes to painstaking detail on the First Men and their factionalism, the Andals coming like Vikings in overwhelming numbers and succumbing to the same in-fighting and factionalism, and so on. Familiar names and family names appear, with an unwritten implication (and in some cases, explicitly mentioned) that certain names and persons may not have actually existed in the time periods the singers and bards write they do.
The book goes over the Valyrian period quickly, gives several pages to Nymeria and the 10,000 ships, and goes over each Targaryen king of Westeros in a "The Twelve Caesars" fashion, complete with indent editorials containing snippets of text written by contemporaries who may or may not be exaggerating or lying (such as the dwarf called 'Mushroom', playing the role of a Claudius by pretending to be a fool to get in close with the Targaryen court). Then it goes over each of the Seven Kingdoms' major landmasses and their histories, with some being surprisingly more interesting than others, such as the mysteries around Oldtown and the possibly fictitious "Maze Makers", the way the First Men of the Vale held out longer and harder than most other kingdoms against the Andals, the three ethnically diverse factions making up the Dornish (Salt Dornes, Sand Dornes, Sea Dornes).
The last 1/4th of the book goes over Essos and the Summer Isles and briefly touches on other areas, fully fleshing out the world of Ice and Fire in a way likely that will never be touched upon in the TV series or in the books (such as the empire of Yi Ti and Leng, ASOIAF's Chinese, Mongol, Japanese, other east Asians) or similarities with Earth history with diversions like that of an interesting game of Civilization (slavers constantly raiding the Summer Isles, where the natives are black, only to have the Islanders be the first to invent Longbows and ocean-faring galleons to defend themselves).
The book's only single major drawback, which is frustrating in its absence, is the lack of enough MAPS. Each of the Seven Kingdoms gets a piece of a map of their lands at the start of each chapter, but no place else gets a map beyond the single generic one at the start of the book. As such, lands and locations which show up over and over and over again all throughout the book (such as the Stepstones, the Broken Arm of Dorne, the Rhoyne river, all of Southoryos) are never shown on maps relative to other locations so you have no way of comprehending scope and scale of certain things without looking outside the book.
Going to write this review, I saw on Amazon a listing for a separate book "The Lands of Ice and Fire" advertised entirely as maps of this world, so it seems the plot all along was to keep maps out so people would buy two separate works. weak
looking at a map of the Known World on the ASOIAF wiki shows the geography so clearly, with locations of cultures and lands placed in such a suspicious way, such as having the east Asian looking Yi Ti in the far east, the Viking-like Andals at the very western tip of Essos, the Dothraki Sea being a large steppe area, north of which near where Moscow would be is a place coyly named Mussovy. All of which plays perfectly to my running theory that the world of Ice and Fire is actually very distant post-apocalyptic Earth, continents misshapen over time and technology (as well as imprecise mapping), "magic" is remnants of old technology, and the White Walkers are actually androids, using nanobots to make Wights out of people's bodies,
There is no other way to learn, the maester writes. And this is why I love Martin's saga because no one else writes the way he does. I am sure there are other sagas that are just as good, but no other imaginary world compares to his. In his new book, Martin has expanded the world of game of thrones besides the two continents of Westeros and across the narrow sea with the free cities,Volantis and the other key places that figure in the story, but has mentioned other places with other civilizations and kingdoms with kings, queens, tribal leaders, republics that are just as complex as the ones found in Westeros. At the same time the book is written in the same format of his other books, so the voice we hear in this book is that of a maester who is not himself sure of what the truth is so he always cautions the readers to take fantastical accounts with a grain of salt, and consider other sources.
This is a great addition to the Song of Ice and Fire and for those who want to know the mysterious origins of all the races and groups, you guys should read this books. It's not very long and for history buffs who also enjoy watching the tv show, prepare to be blown away because as you read you realize that the world of game of thrones is more based after our world than we imagined. First Men who crossed a straight path of land "that bridged the narrow sea and connected the eastern lands with the land in which the children and the giants lived" sounds a hell of a lot like the straight of Bering and then the Andals coming to Westeros and with their new customs sound like the Anglo-Saxons and many characters that we already know and love we find who they are based on after reading about their mini biographies and also many important events. But the biggest boon is the Iron Islands. As a fan of crazy, gothic and dark science fiction stories like HP Lovecraft who inspired many contemporary horror writers like Anne Rice, Stephen King and movie makers like O'Bannon and Ridley Scott; we find that the Iron Islanders were fierce and mighty warriors with customs much like the Norsemen and Vikings of taking salt wives, and that their drowned god or "deep ones" (who are rumored to be the ones behind the construction of hightower in the Reach) are much like the Chthulhu (sorry if I spelled that wrong) and the way they are described are very scary! And we also learn more regarding the Lannisters, for one that you should have never messed with the late Tywin Lannister or he will kill you and your entire family and second that their castle is enormous! It's considered the biggest one in Westeros and it is a shame we haven't seen it in the series because then viewers would see why the Lannisters are truly power, it's not just their men at arms but their great castle which is on top of a great mountain of endless gold mines.
And third, we learn about other continents and how their laws in customs are more progressive than those in Westeros. I fell in love with the Summer Isles (Princess Xanda Qo driving the slavers away and subsequent generations have done the same ever since and the isles is overall amazing, and even when they fight they won't take slaves or torture or hurt others as they do in Westeros or other parts of the world and they have a very open attitude regarding sex with their worship of the god and goddess of love, beauty and fertility) and besides Dorne (which we learned a lot from them, and the great union of the awesome Nymeria and Prince Martell) it is now my favorite place on Westeros.
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