The Merlin Effect
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- $7.99
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- $7.99
Publisher Description
Kate Gordon travels to a remote lagoon in Baja California, hoping to help her father discover a sunken Spanish galleon that disappeared centuries ago. In time, she learns that the ship may have carried something far more valuable than all the gold and silver aboard—a mysterious drinking horn out of Arthurian legend, which may have led to the demise of the wizard Merlin.
As she explores alone in her sea kayak, Kate encounters several pieces of the puzzle: a terrible whirlpool, a group of ever-singing whales, a seemingly ageless fish, and a prophecy that, under certain conditions, the ancient ship may rise and sail again. She plunges into an undersea world of bizarre creatures and terrifying foes. But to save the life of her father, she must find some way to regain her own free will, and to succeed where even Merlin failed.
This remarkable tale, companion to Heartlight and The Ancient One, weaves together mystery and fact, history and myth, science and faith, all in the course of a compelling adventure.
PUBLISHERS WEEKLY
Blending Arthurian legend and modern oceanography, Barron's (Heartlight; The Ancient One) lively tale boasts finely developed characters as well as fast-moving adventure. Thirteen-year-old Kate Gordon is assisting her father, an English-history professor, in his search for a sunken Spanish galleon off the Baja peninsula, when she rescues a whale that has gotten tangled in the expedition's equipment. That event propels the group into a quest for Merlin's legendary horn of power, hidden in the galleon, which in turn is surrounded by a huge whirlpool. After plunging into the whirlpool, Kate and her companions engage in an epic battle with Merlin's mortal enemy Nimue and her cadre of sea demons, who want to use the horn to extend their evil domain. Barron achieves a solid balance of mythology, environmental issues and scientific research procedures. The monsters are appropriately scary and malevolent, while the relationships among Kate, her father and the other members of the expedition are well drawn and touching. Ages 10-14.