Lost in Austen: Create Your Own Jane Austen Adventure

Lost in Austen: Create Your Own Jane Austen Adventure

by Emma Campbell Webster
Lost in Austen: Create Your Own Jane Austen Adventure

Lost in Austen: Create Your Own Jane Austen Adventure

by Emma Campbell Webster

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Overview

Bringing together Jane Austen's most beloved characters and storylines—a clever, playful, interactive, and highly entertaining approach to the wildly popular novels in which you, the reader, decide the outcome

Name: Elizabeth Bennet.
Mission: To marry both prudently and for love.
How? It's entirely up to the reader.


The journey begins in Pride and Prejudice but quickly takes off on a whimsical Austen adventure of the reader's own creation. A series of choices leads the reader into the plots and romances of Austen's other works. Choosing to walk home from Netherfield Hall means falling into Sense and Sensibility and the infatuating spell of Mr. Willoughby. Accepting an invitation to Bath leads to Northanger Abbey and the beguiling Henry Tilney. And just where will Emma's Mr. Knightley fit in to the quest for a worthy husband? It's all up to the reader.

A labyrinth of love and lies, scandals and scoundrels, misfortunes and marriages, Lost in Austen will delight and challenge any Austen lover.

Product Details

ISBN-13: 9781440633140
Publisher: Penguin Publishing Group
Publication date: 08/07/2007
Sold by: Penguin Group
Format: eBook
Pages: 352
File size: 4 MB
Age Range: 18 Years

About the Author

Emma Campbell Webster graduated from Oxford University in 2003, where she specialized in Austen. She currently lives and works as an actress in London. This is Emma’s first book.

Read an Excerpt

YOUR MISSION

It is a truth universally acknowledged that a young Austen heroine must be in want of a husband, and you are no exception. Christened Elizabeth Bennet, you are tolerably beautiful and moderately accomplished, with a sharp wit and quick mind. You are the daughter of misguided but well-meaning parents and live with them and your four sisters—Jane, Mary, Kitty and Lydia—in the village of Longbourn, near the town of Meryton. You are of a happy disposition and have hitherto whiled away your years reading, walking and enjoying what limited society Meryton has to offer. A recent event, however, threatens to disturb your tranquility: a man of large fortune has let a nearby manor house. Inconsequential though this change of circumstance appears, it is the first in a long chain of events that will require you to face difficult decisions and impolite dance partners. Equipped with only your wit and natural good sense, your mission is to marry both prudently and for love, eluding undesirable suitors and avoiding family scandals which would almost certainly ruin any hope of a financially advantageous marriage for you or any of your sisters.

HOW TO PLAY

This book is no ordinary book, and should not be read through from beginning to end. It contains many different adventures, and the path you take will depend on the choices you make along the way. The success (or failure!) of your mission will depend on the decisions you make, so think carefully before choosing....

While your choices will determine your journey, your success will also depend on how well you do in the following five categories: your Accomplishments, Intelligence, Confidence, Connections and Fortune (which could mean either luck or money). On separate pieces of paper, draw up lists for the five different categories. You begin with high scores for your Intelligence and Confidence (200 points each) but with a regrettably low Fortune score (only 50 points), and absolutely no Accomplishments or Connections. In order to increase your chances of marrying well you must try to improve your scores and gain more Connections and Accomplishments. At intervals during your adventure you will be given bonus opportunities to increase your scores by taking tests or answering questions. But take care! While you can gain points, you can also lose them, which could harm your chances of marrying happily and affect the outcome of your adventure.

If the mere suggestion of scorekeeping gives you palpitations, fear not; you can choose not to keep track of your scores if you so wish. When asked to check them, simply choose whichever score you fancy from one of the two options you are offered.

You may now begin your adventure. Good luck!

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