Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games

Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games

by Jon Woodcock
Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games

Coding Games in Scratch: A Step-by-Step Visual Guide to Building Your Own Computer Games

by Jon Woodcock

Paperback

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Overview

Written for children ages 8–12 with little to no coding experience, this straightforward visual guide uses fun graphics and easy-to-follow instructions to show young learners how to build their own computer projects using Scratch, a popular free programming language.

With Coding Games in Scratch, kids can build single and multiplayer platform games, create puzzles and memory games, race through mazes, add animation, and more. All they need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0. Coding can be done without download on https://scratch.mit.edu.

Essential coding concepts are explained using eight build-along game projects that guide young coders step-by-step, using visual samples, easy-to-follow instructions, and fun pixel art. The book teaches important strategies for solving problems, designing projects, and communicating ideas, all while creating games to play with their friends.

Supporting STEM education initiatives and the maker movement, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.


Product Details

ISBN-13: 9781465439352
Publisher: DK
Publication date: 12/01/2015
Series: Computer Coding for Kids
Pages: 224
Product dimensions: 7.60(w) x 9.10(h) x 0.60(d)
Lexile: 940L (what's this?)
Age Range: 9 - 12 Years

About the Author

Dr. Jon Woodcock has a degree in Physics from the University of Oxford and a PhD in Computational Astrophysics from the University of London. He started coding at the age of eight and has programmed all kinds of computers from single-chip microcontrollers to world-class supercomputers. His many projects include giant space simulations, research in high-tech companies, and intelligent robots made from junk. Jon has a passion for science and technology education, giving talks on space and running computer programming clubs in schools. He has worked on numerous science and technology books as a contributor and consultant, including DK's How Cool Stuff Works and Help Your Kids with Computer Coding.

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